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Management credibility scorecard

Roblox (RBLX)

3 quarters tracked (Q4'25 to Q2'26) · latest call July 30, 2026
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60%
Kept of 15 resolved
9
Kept or exceeded
6
Missed
4
Still pending
Share count, 3 yrs/yr · heavy diluter

Score History

QuarterCall dateDisclosureFinancial qualityKeptMissed
Q2'26July 30, 20264/124 high, 4 medium flags32Call sheet →
Q1'26April 30, 20268/122 medium, 4 low flags32Call sheet →
Q4'25February 5, 20268/123 medium, 5 low flags32Call sheet →
Disclosure: the 6-item rubric, each scored 0-2, out of 12. Financial quality: flagged indicators by severity. Kept and missed count the prior-quarter promises scored on that call.

Promise Ledger · All Quarters

MarkedStatusPromise
Q2'26DeliveredDevEx increase for 18+ content
Implemented but no evidence of content response yet
Q2'26DeliveredKids accounts global rollout in June
On track but contributing to continued friction
Q2'26DeliveredEnhanced discovery algorithms by year end
Delivered but backfired spectacularly on monetization
Q2'26MissedAge check penetration target above 90%
At 57% with no timeline to reach 90%, original urgency gone
Q2'26MissedFull year bookings growth of 8-12%
Abandoned entirely, won't even provide Q4 guidance anymore
Q2'26PendingReturn to sequential DAU growth in Q3
Explicitly reaffirmed but with massive bookings decline, suggesting quality issues
Q1'26MissedReturn to sequential DAU growth would happen
DAUs still contracting, now pushed to Q3 for recovery
Q1'26ExceededStrong free cash flow growth expectations
FCF up 4240% YoY, massive improvement
Q1'26ExceededContinued investment in creator economy and DevEx improvements
Delivered major DevEx rate increase to 37.8% for 18+ segment
Q1'26PendingAI driving double-digit increase in unique experiences surfaced
No update provided, may have been deprioritized for retention-focused discovery
Q1'26DeliveredAge check penetration would continue growing with benefits
US at 65% vs 60% in Q4, but negative impacts were underestimated
Q1'26MissedBookings growth of 22% to 26% for 2026
Cut to 8-12%, massive miss on guidance provided just 3 months ago
Q4'25PendingCube 3D model going live in multiplayer in 1-2 quarters
Reaffirmed but no updated timeline provided
Q4'25MissedLong-term margin expansion trajectory
Now guiding flat to down margins in 2026
Q4'25MissedAdvertising business to show 'pretty healthy growth' in 2026
Advertising completely absent from 2026 guidance discussion
Q4'25DeliveredContinued double-digit bookings growth momentum
2026 guidance 22-26% meets commitment but wide range shows uncertainty
Q4'25DeliveredDevEx rate increase to 8.5% impacting 2026
Confirmed full-year impact built into 2026 guidance
Q4'25ExceededFacial age estimation rollout by end of 2025
Completed global rollout in January 2026, ahead of promise
Q4'25PendingRolling out server authority and custom matchmaking in late Q1/early Q2 2026
Timeline softened to 'first half of 2026' - less specific
Each row is a promise from the prior call, scored against the quarter in "Marked". Kept-promise rate counts resolved promises only; pending is excluded.
Promise-kept rate counts resolved promises only (pending excluded).
Scores, kept-promise rates, and flags on this site reflect the author's opinion, applying a stated methodology to statements management made on public earnings calls. Informational and educational purposes only - not investment advice, a recommendation, or an offer to buy or sell any security. Sources believed reliable but not guaranteed; the author may hold positions in the securities discussed.

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