| Quarter | Call date | Disclosure | Financial quality | Kept | Missed | |
|---|---|---|---|---|---|---|
| Q3'26 | October 20, 2026 | 8/12 | 2 medium, 1 low flags | 0 | 0 | Call sheet → |
| Q2'26 | July 16, 2026 | 3/12 | 3 high, 4 medium, 1 low flags | 1 | 2 | Call sheet → |
| Q1'26 | April 16, 2026 | 9/12 | 4 medium, 1 low flags | 4 | 0 | Call sheet → |
| Q4'25 | January 20, 2026 | 7/12 | 2 high, 4 medium, 1 low flags | 4 | 1 | Call sheet → |
| Marked | Status | Promise |
|---|---|---|
| Q3'26 | Pending | Content expense guided up ~10% for FY2026 Fiscal year not complete; figure was not restated or updated this quarter. |
| Q3'26 | Pending | FY2026 full-year revenue growth guided at 13-14% reported, ~12% FX-neutral Full year remains pending. The issuer letter now guides $51.1B, 13% reported and 12% FX-neutral growth, 0.2% below the former midpoint. |
| Q3'26 | Met | Q3 2026 revenue growth guided at 12% reported / 11% FX-neutral The shareholder letter reports 12% rounded revenue growth and 11% FX-neutral growth, consistent with the prior forecast. Exact reported growth was 11.8%. |
| Q2'26 | Pending | Kids gaming to be a growth driver Launched Netflix Playground but no user numbers provided |
| Q2'26 | Pending | Maintain strong content ROI discipline Content costs accelerating to 10% growth while revenue decelerating |
| Q2'26 | Missed | Password sharing monetization to drive growth Zero mention of password sharing in entire call, was a key driver last quarter |
| Q2'26 | Missed | Gaming to show positive impact on retention Admitted 'acquisition effect has been small to date' despite years of investment |
| Q2'26 | Delivered | Continue to see healthy acquisition and retention trends Claimed trends are healthy but provided no specific metrics |
| Q2'26 | Pending | Advertising business to roughly double to $3B in 2026 Maintained target but no Q2 progress update, concerning given deceleration |
| Q1'26 | Delivered | Netflix Playground kids gaming app Launched as separate curated kids gaming experience |
| Q1'26 | Delivered | Video podcasts expansion Multiple new podcast launches announced and delivered |
| Q1'26 | Delivered | Building out live events outside the US WBC delivered, more regional events planned |
| Q1'26 | Delivered | World Baseball Classic in Japan launching in March Exceeded expectations with 31.4M viewers and largest Japan sign-up day |
| Q1'26 | Pending | Operating margin at 31.5% for 2026 Maintained with M&A costs absorbed |
| Q1'26 | Pending | Revenue growth of 12% to 14% for 2026 Maintained despite Warner Bros deal collapse, dependent on advertising growth |
| Q1'26 | Pending | Roughly doubling advertising business to about $3 billion in 2026 Maintained target, but execution risk high given need to improve fill rates and expand advertiser base |
| Q4'25 | Missed | Disciplined content spending growth Now accelerating content spending in 2026 after promising discipline |
| Q4'25 | Delivered | Better quality engagement Claims all-time high on primary quality metric |
| Q4'25 | Pending | Continue to grow engagement Only 2% view hours growth - modest compared to prior claims |
| Q4'25 | Delivered | Expand margins each year Delivered roughly 30% operating profit growth |
| Q4'25 | Delivered | Hold content cash to expense ratio at 1.1x Maintained steady ratio through 2025 |
| Q4'25 | Delivered | More than double ad revenue in 2025 Achieved 2.5x growth in 2025 |
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